Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
New Spell Idea for Earth and Water Ele's
New Spell Idea
With all the fire mages and Air mages dominating the field of PvE id like to suggest the following Spell(s) to compliment the Elementalist. These summoned creatures would not lose health over time but could not be healed either. Juggernaut’s are not subject to bleeding or poison because they have no flesh. (Healing has no effect)
(ELITE) Conjure Earth Juggernaut
This spell conjures a level 3-21 earth elemental to fight alongside the caster. You may have only one Juggernaut at a time. Earth Juggernaut does earth damage. This spell causes exhaustion.
Energy 50
Casting Time 5
Recharge 60
(ELITE) Conjure Ice Juggernaut
This spell conjures a level 3-21 Ice elemental to fight alongside the caster. You may have only one Juggernaut at a time. Ice Juggernaut does Ice damage. This spell causes exhaustion.
Energy 50
Casting Time 5
Recharge 60
...also you can get lvl20 pet for no energy cost =\
So the golem has to be really powerful (like [email protected] with decent set of skills) to be worth his salt.